Thursday, January 17, 2008

Thieves chasm sequence

And here's how the segment is starting to look in a cleaned up edit with temp CG. The large chasm won't be too tough to build with copying and pasting architectural pieces over and over - the tricky part is just the few boxes close to the live action footage and how well they merge. Sound design will also be a huge factor in selling the scene. With reverb and echo added later, that'll give the voices the depth they need to put the guys there..

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