As Mailman starts to wind down, the Thieves closing segment is heavily dependent on cg environments that it's time to start developing the initial layouts. Here is the first pass at the opening flythrough of the chasm that establishes them walking out to the ledge. This isn't the easiest to see how it'll work, but tomorrow the timing gets fixed and the live action will get dropped in to see how it plays.. and it should become clearer.
Monday, January 14, 2008
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