Hi all,
I'm heading off to Asia tomorrow for about a month. I plan to get some good writing, design work, and release strategy work done, but sadly, there will be no visual updates on effects since I won't have access to a cg capable machine. However, on my return, I'm cleared my schedule for the rest of the year and am planning on secluding myself in a snow bound cabin in Maine until the four are complete and polished. I'm looking at trying to bring them all in by New Years. The blog will be back up to speed and brimming with goodies well before that and I'll shoot an email to everyone when I'm back and there's stuff to look at. Hope all of you are doing well!
Wes
Wednesday, August 29, 2007
Sunday, August 26, 2007
Mail tube - next pass
Here's the second version - needs to be slowed down a bit, but it's getting there. Textures for the pipes and piles of boxes for the gaps are next.
Friday, August 24, 2007
Mail tube - rough animation
Hi all, it's been on again off again recently as I'm taking a few trips this summer, but I'll do what I can to post new stuff including this first phase animation of Hayley's letter sliding down a series of tubes to get to Philosopher Jon's mail sorting room. It's really dark at the moment since no lights have been set up, but you'll get the idea. Updated renders to follow..
Wednesday, August 8, 2007
Tube Station updated
Thursday, August 2, 2007
Tube station geometry
In the Mailman short, there is a long shot of Hayley entering the tube station, the mail drop area. To keep the interest over such a long shot, I'm working on expanding the architecture of the room and digitally adding the shot into the center. Then, the completed shot will have a slow dolly in forward to set the scale of the chamber. The walls start as basic blocks, then once those are set, it becomes easy to drop in piles of digital boxes around them like veneer.
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